Chaining some challenges and a high multiplier together? Let's get to work. If you're anything like me though, you'll want those high scores. ![]() Using them takes you off the leaderboards, but you get to enjoy the game on your terms. In fact, there are a host of modifiers to make the game easier, including invincibility, ensuring the experience is as accessible as possible. Again, if you wanna just take it easy, the game allows that. You don't have to work those into a serious run-even if you hit a challenge before defeat it still counts, so you can just tackle each challenge on its own if you want. Progress through the game's campaign (about a dozen levels, plus an unlockable mode after completion) is tied to those challenges, which encourage players to try out daring moves or chase impossible score multipliers. There's a heap of tricks to master too (with a handy "tricktionary" listing them all) and fitting them into your runs is essential if you want those high scores, or to complete the game's challenges. Doing a flip right before launching a grenade down on a walking mech is what gets the audience excited at this ludicrous death-sport. Rushing past an enemy so you can spin and shoot him the back looks cool-and the game is quick to acknowledge that. It's not about taking out your enemies, it's about doing it with style. No matter how much it stacks on top, the core of the game is always on performance. New enemies never felt like setbacks, just exciting new puzzles to solve. Things definitely get tougher towards the end but I never felt out of my depth. In fact, the difficulty curve of the game feels perfectly pitched all the way through. I loved coming into crazy new spaces with heaps of confidence. Each of these offers a new dimension or play style, letting you tackle enemies with specific combinations until you have a routine that will make even your first runs pretty successful. Skating gets complemented by wall running, and your starting pistols are soon kept company by a shotgun, grenade launcher, and rail gun. Enemy types pile up, each asking for new tactics from the player (check out challenges for hints) as do player abilities. It might be my favourite action game since Devil Daggers.Īs you progress, complexity increases rapidly. It just happens to look and sound damn good doing it. All this combines to ensure you know what's going on in any given moment without ever really having to think about it. The soundtrack itself seems to mimic the increasing tempo of each level, letting you know when the timer has kicked in. Even the sounds are great, that harsh roll of wheels on concrete pulling you in before the symphony of explosions, rockets and shotgun blasts is unleashed. Sniper beams or charging lasers turn white to indicate the perfect dodge, for instance. The game can afford to get incredibly chaotic and explosive (especially in its later stages) because it so clearly communicates information to the player.
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